Game Development Reference
In-Depth Information
Figure 6-10. The contents of the ZombieBunny asset, including the new clip and a ZombieBunny Avatar
The avatar was generated with the Generic Mecanim rig.
3.
Drag the ZombieBunny asset into the scene.
4.
In the Inspector, you will see the Animator component that was also
generated (Figure 6-11 ).
Figure 6-11. The Animator component with the avatar preloaded
 
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