Game Development Reference
In-Depth Information
Your exact view may vary, but from any particular location, it will be looking toward the Main Camera
object (Figure 1-17 ). You will learn how to adjust the icon size and type in the Scene a little bit later.
Figure 1-17. The Main Camera “found” in the Scene view
When a camera object is selected, you will also get an inset showing what it sees.
2.
To orbit around the Scene view's current focus, Main Camera, hold the
Alt key down on the keyboard, press the left mouse button, and move the
mouse around.
The scene view is orbited around the current center.
3.
Release the Alt key, press the middle mouse button or roller, and move the
mouse.
The view is panned (moved up/down/left/right).
4.
Holding the Alt key down once again, press the right mouse button and move
the mouse.
This time, you are zooming the scene in and out. You can also zoom by rolling the middle mouse roller.
5.
Release the Alt key, and continue to hold the right mouse button down as
you move the mouse.
With no Alt key, the view is rotated from the viewpoint's origin.
You can also perform fly-through navigation through the scene.
6.
Hold the W key down on the keyboard and then press the right mouse
button. Move the mouse to perform direction changes.
The speed increases the longer the mouse button is held down, so you may want to try a few starts
and stops. Try experiments with the A, S, and D keys along with the right mouse button.
 
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