Game Development Reference
In-Depth Information
Figure 4-49. A Paid Asset in the Inspector (left), and a Free Asset (right)
7.
In the Free Assets section, click on a bench that looks promising.
Instead of a “buy” button, you get an “Import package” button.
8.
If you wish, click on the “Import package” button to bring the free assets into
your scene.
The asset will be downloaded, and you will then get the familiar Import dialog.
9.
Click Import if you wish to see how the assets are brought into your package.
Due to Unity's current policy favoring “collections” rather than individual items, you may end up
bloating your project file just to use one or two items from a large collection. You may be able to
separate them out if they have individual FBX files. The procedure would be to make a new prefab
of just the items you want, export it as a Unity package, delete the Asset Store assets, and import
the stripped-down package. If you have access to a DCC program, you could open the FBX file and
further separate just the assets you want.
Once you've checked them out, feel free to delete the Asset Store assets. To avoid further file bloat,
you will use the stone bench provided for you in the Chapter 4 Assets folder.
10.
Import the StoneGardenAccessories.unitypackage from the Chapter 4
Assets folder.
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