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Figure 4-33. The glossy bumpy stone material on the walls
The problem now is that the StoneTextureColored texture has no alpha channel. The shader uses the
Alpha channel as a glossiness map (Figure 4-34 ). No Alpha Channel defaults to white, so the walls
are fully glossy. You may remember that you can have Unity generate an alpha channel for you.
Figure 4-34. The shader using the alpha channel as glossiness
 
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