Game Development Reference
In-Depth Information
Figure 4-33.
The glossy bumpy stone material on the walls
The problem now is that the StoneTextureColored texture has no alpha channel. The shader uses the
Alpha channel as a glossiness map (Figure
4-34
). No Alpha Channel defaults to white, so the walls
are fully glossy. You may remember that you can have Unity generate an alpha channel for you.
Figure 4-34.
The shader using the alpha channel as glossiness