Game Development Reference
In-Depth Information
Before going any further, you can solve a small importer-based mystery. You've probably noticed a
small human torso icon in the Project view (Figure 4-24 ), and an Animator component on each of the
imported assets.
Figure 4-24. The RiverRock Avatar
This component is added automatically on import and is used only if the object is to be animated
and, more specifically, is a character or object that will be using Mecanim to control its animations.
Objects that are static do not require the component. At one time, Mecanim was only for use with
characters and the Animator component was called the Avatar component . Unity made the decision
to eventually replace its legacy animation system with Mecanim, so you will occasionally find
character-centric names related to it.
You will be importing a few characters later in the topic, but the current assets should be corrected.
1.
Select the CornerGarden asset in the Project View.
2.
In the Inspector, go to the Rig tab.
3.
Set the Animation Type to None (Figure 4-25 ).
Figure 4-25. Changing the Animation Type to None
 
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