Game Development Reference
In-Depth Information
The Preview shows its size as 512 x 512. Most artists prefer to create their texture maps larger than
required so detail is easier to add. The problem comes with having to keep the original for editing
and a smaller version for the game itself. In Unity, you can set a max size for a texture in the game.
This allows you to keep the original in the project but have it reduced when it is being used. Because
these two leaves will never be seen close up, 512 x 512 is probably unnecessary.
1.
For Default, click the drop-down menu and select 256 as the Max Size.
2.
Click Apply.
You can also leave the default size large and override it for specific platforms. This allows you to let
Unity optimize the texture automatically on build.
3.
Click the Windows Store Apps button on the toolbar and locate the Override
for Windows Store Apps option (Figure 4-5 ).
Figure 4-5. The Override for Windows Store Apps option for the Windows Store Apps platform
The Texture Type defaults to Texture when you import an image. This is a quick preset that adds
compression of the appropriate type for the .dds format—in the case of the Leaves texture, DXT5.
If you are a graphics guru and find the preset types to be less than acceptable, you can choose
Advanced and tweak the various settings manually.
1.
Click the Texture Type drop-down menu, (Figure 4-6 ) and select Advanced.
 
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