Game Development Reference
In-Depth Information
To the right of the navigation tool controls are the coordinate system options. Here you can specify
Global or Local coordinates as well as using the object's designated Pivot Point or the Center of its
bounding box as the rotation point.
In the top center, you will find the Playback buttons. The Play arrow will put you in Play mode, where
you can test your game's functionality and presentation in a Windows or Mac environment. The
Background color of the UI will also change, alerting you to the fact that you are in Play mode. The
Play button becomes a Stop button once you are in Play mode. You also have the option to Pause
the game, using the middle button, or to step through one frame at a time, using the right button.
At the top right, you will see two drop-down menus. The Layers button will allow you to set various
Layers to be active or inactive during Play mode, or define new layers. The Layout drop-down menu
provides a quick way to switch between several popular layout configurations.
Menus
The menu bar consists of seven menus, a few of which may already be familiar to you from other
applications.
The File menu (Figure 1-8 ) is where you will save and load both scenes and projects. It is also where
you will build, or compile, your game before sharing it with others.
Figure 1-8. The File menu
In the Edit menu (Figure 1-9 ), you will find the usual editing options: Undo, Redo, Cut, Copy, Paste,
Duplicate, and Delete. The next couple of sections deal with functionality generally accessed
through keyboard shortcuts or UI buttons, but that are useful for identifying the shortcuts. The Play
options are fairly self-explanatory. You will investigate Find later in the chapter. The Edit menu is also
where you can find access to Project and Render settings. These are settings that are not associated
with any particular scene object. Preferences is where you can go to customize the Unity editor for
matters other than layout. At the bottom, you can gain access to the snap options to help with the
arrangement of your scene assets.
 
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