Game Development Reference
In-Depth Information
Default Cloth objects have no thickness, so they are only rendered on one side unless you use a
two-sided shader in their material.
5.
Scale the Cloth to X, 0.2 , Y, 1 , and Z, 0.12 .
6.
Position it under the Flap (Figure 3-31 ).
Figure 3-31. The Cloth and Flap
7.
Click Play.
The Cloth object crumples to the ground, but its transform does not move (Figure 3-32 ).
 
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