Game Development Reference
In-Depth Information
Default Cloth objects have no thickness, so they are only rendered on one side unless you use a
two-sided shader in their material.
5.
Scale the Cloth to X,
0.2
, Y,
1
, and Z,
0.12
.
6.
Position it under the Flap (Figure
3-31
).
Figure 3-31.
The Cloth and Flap
7.
Click Play.
The Cloth object crumples to the ground, but its transform does not move (Figure
3-32
).