Game Development Reference
In-Depth Information
you can even add Physic Materials to further define the way an object reacts to the environment.
Unity also provides a nice assortment of “joints” to help you combine multiple objects involved in
physics-based encounters.
Let's start the investigation with a simple Cube. You will be working and observing in the Scene view,
so feel free to deactivate the First Person Controller in the Hierarchy view for now and increase the
Scene view size in the editor (Figure 3-17 ).
Figure 3-17. Rearranging the UI for the Physics tests
1.
Select the original Cube in the Hierarchy view, and rename it Cube Platform .
2.
Create a new Cube, and position it a couple of meters off of the ground
(Figure 3-18 ).
 
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