Game Development Reference
In-Depth Information
Chapter 3
Making a Simple Scene
So far you've set up your game development environment, and now have a familiarity with programming
basics, your scripting tool MonoDevelop, and the Unity Scripting Reference. This chapter's focus is on
your primary game development tool, Unity, and how to create and manage the fundamental parts that
make up a rudimentary game scene.
A game is made up of scenes, a scene is made up of game objects, a game object is made up of
components, and components have properties that are governed by their internal functions, as you
can see in Figure 3-1 . In this chapter you will get a hands-on introduction to putting these together in
a scene using the Unity editor interface, along with an introduction to the Standard Assets packages
Unity provides for your convenience.
Game
Scene
Scene
Scene
Scene
GameObject
GameObject
GameObject
Transform Component
Transform Component
Transform Component
Component
Component
Component
Component
Component
Component
Figure 3-1. Elements of a game in Unity
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