Game Development Reference
In-Depth Information
Figure 2-17. Debug.Log description in the Unity Scripting Reference
You'll see in the description that Debug.Log logs a message to the Unity Console, followed by an
example line of code similar to yours.
There is a second description with sample code for providing you with more information in case of
an error. Alter your line of code by adding the gameObject reference: Debug.Log("HelloWorld!",
gameObject) ; press +S to save, and click Play in the Unity editor. Now the “Hello World!” message
appears along with some additional information provided by the Debug.Log function (Figure 2-18 ).
Figure 2-18. Debug.Log output in console with Object context
 
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