Game Development Reference
In-Depth Information
When you consider results such as four of the six games winning the 2014 Apple Design Awards
having been made with Unity, you can see how following these conferences and award ceremonies
can give you an idea of latest trends as well as what level of quality to strive for in your games.
Code Sources
You don't read a dictionary to learn a foreign language, and you don't read the Unity documentation
from front to back in one sitting to expand your scripting skills. Instead, you write more scripts as
you make more games.
There is a vast array of Unity scripting classes to add to your knowledge base, but don't
worry—you'll pick it up as you go. You now have a solid foundation in how to program in UnityScript,
and you know to reference the documentation for further explanation and sample code snippets.
Referencing these as you go solidifies the basic concept, while the context of a game makes it
easier to remember both how and why you used that class or approach.
At the same time, you don't have to do everything from scratch, nor do you want to. More often
than not, another programmer has attempted a solution to a similar problem you are facing in some
facet of your own game, and these solutions are available to you. Utilizing these scripts will rapidly
advance your game development, while learning any new UnityScript classes or a different approach
to solving a practical problem will rapidly advance your skill set.
One source of scripts is the Unity Asset Store. Scripts are assets, too, so you will find a wide variety
of scripts in a number of subcategories here (Figure 13-18 ).
Figure 13-18. Scripting asset categories available on the Asset Store
 
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