Game Development Reference
In-Depth Information
Figure 12-11. Project Settings Audio Manager
Good practices in using audio includes using native WAV or AIFF audio for smaller sound effects.
These files are already decompressed so they won't need to be decoded at runtime. As with any
unused assets, unused audio files remaining from the project development phase should be deleted.
Player Settings Manager
The more immediately useful cross-platform settings are in the first section (Figure 12-12 ). The other
sections vary by target platform and require an understanding of the platform's particulars before
you venture into making adjustments there.
 
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