Game Development Reference
In-Depth Information
You can view the scene in a variety of modes and preview audio by using the Scene view control bar
(Figure 1-34 ).
Figure 1-34. Scene view control bar
Inspector ( +3)
The Inspector panel contains the settings for every game object, asset, and editor preference.
It is context sensitive, meaning that it changes depending upon what you have selected in the Unity
editor. You may have noticed the contents of the Inspector changing between selections. Notice the
different settings of EnemySpider compared to Player (Figure 1-35 ).
Figure 1-35. Inspector panel contents change to reflect selected game object
Project Panel ( +5)
All of the assets that make up your game are stored in the Project Panel (Figure 1-36 ). You can
create new assets or import them from other sources such as the Asset Store. Do not use your
operating system for moving files within your Unity project. Unity keeps track of where these are
stored in its internal project file library, and how you move or edit them with the Project panel.
 
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