Game Development Reference
In-Depth Information
The GDD
The one-sheet and the concept overview can stand alone or serve as the introductory sections of
the GDD. The GDD itself contains all the details of the game and can run hundreds of pages long.
While it is primarily about gameplay, it can include marketing information, legal agreements, and
financial data as well as the detailed technical specifications.
Even the most well-thought-out GDD undergoes numerous changes during game production, where
a great idea might not pan out in practice; budget limitations lead to modification or elimination of
assets, features, or entire levels; tester feedback points out ways to improve the game experience;
or someone on the team has an great and inspirational idea that must be incorporated. The GDD is
the tool that will record and communicate these changes to the game development team.
Summary
To get better at making games you need to make more games, and now you know where to begin.
You have a grip on the basics of game design and the game development process, and you have
some templates to use as a starting point. Keep it simple and start small. Make some games. Play
more games. Take note of what you like and don't like about your game experiences. Make more
games. Dig deeper into the vast capabilities of Unity and make more varieties of games.
If you are interested in game design, develop your planning and documentation skills in parallel with
your coding skills, not instead of. Learning to program is like learning any new language, where
regular practice is essential.
Now that you've seen conceptually how to apply game design concepts to the obstacle course
example to identify flaws and develop solutions, it's time to get back to scripting.
 
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