Game Development Reference
In-Depth Information
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land mines
player
moving platform
pendulum
cannon
laser
blizzard
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enemies
Figure 9-12. Obstacles distributed in increasing order of difficulty
The previous example demonstrated progression from the start to finish of one level. Progression
can be applied to subsets within levels such as the zones in the obstacle course (Figure 9-13 ).
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laser
blizzard
land mines
player
moving platform
pendulum
cannon
!
enemies
Figure 9-13. Obstacles distributed within each zone in increasing order of difficulty
For example, you can apply progression within each zone of the obstacle course by making the
obstacles within a zone bigger, faster, or closer together as the player advances through the zone.
Progression also refers to the evolution of gameplay from one level to the next (Figure 9-14 ).
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Figure 9-14. Increasing difficulty throughout the game from one level to the next
 
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