Game Development Reference
In-Depth Information
Last, the Gizmos button allows visual identification of gizmos which will be discussed in the section
covering Scene view.
Hierarchy View ( +4)
The Hierarchy view contains a list of every object present in the displayed scene, in alphabetical
order. Objects can be grouped as “parent” objects that may have corresponding “child” objects.
If you expand any of the items in Figure 1-29 as you are exploring the editor interface, you'll find an
indented alphabetical list of child objects nested under the parent object. You will learn all about
parent-child relationships of game objects in upcoming chapters.
Figure 1-29. Hierarchy view
There is often more than one way to perform any particular action in the Unity editor. The Create
button in the Hierarchy view works the same as the top-menu GameObject ➤ Create (Empty or
Other) selection for generating a number of things for your game (Figure 1-30 ).
 
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