Game Development Reference
In-Depth Information
Figure 8-9. Selecting a shader for a particle system in the Inspector
For more examples of custom materials and textures for particle systems, open the Assets ➤
Sample Assets ➤ Effects ➤ Particle Systems folder and take a look at the contents of the Materials
and Textures folders.
Particle Effect
To combine the DustPuff and EnergyBurst particle systems into a single particle effect, in the
editor top menu select Game Object ➤ Create Empty. Name it GrandEntrance and set its
Transform.position to (0, 4, 0). In the Hierarchy, drag and drop the DustPuff and EnergyBurst
particle systems onto the GrandEntrance game object.
Double-check their positions, which as child game objects are now relative to the parent game
object. The Transform.position for DustPuff should be (0, - 4, 0) and that of EnergyBurst (0, 0, 0).
Save the scene and save the project.
 
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