Game Development Reference
In-Depth Information
Table 8-1. ( continued )
Module
Description
Texture Sheet Animation module
Particles can be animated with an array of images
that are contained on one Texture Sheet file. See the
part_fireball_sheet_dff particle texture in the Sample
Assets package.
Renderer module
This module holds the ParticleSystemRenderer
properties that determine how the particles are drawn
or rendered. The simplest mode, Billboard, uses a 2D
graphic that turns so it always faces the camera. The
other Billboard selections provide for some enhanced
visual effects without the overhead of true 3D particles
(Mesh is a true 3D particle). The properties affecting
material, lighting, shadows and drawing order apply to
all of the Renderer Module modes. Manipulating these
settings is beyond the scope of this topic.
The Grand Entrance
This example will add pizzazz to the scene by having the player make a Nordic-god-like grand
entrance in a flash of energy (Figure 8-5 ).
Figure 8-5. The player arrives with a grand entrance at the start of game play
 
 
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