Game Development Reference
In-Depth Information
Save the script, attach it to Third Person Character Ragdoll, save the scene, and playtest.
Depending on your editor settings, you might not see anything different. If this is the case, while still
in Play mode select the Gizmos button at the top of the Game view. Playtest now and all kinds of
things are visible, including the thin white line representing the ray extending forward from the player
character (Figure 7-17 ).
Figure 7-17. Displaying Gizmos in the Game view
The little arrow on the Gizmos button reveals a context menu of Gizmos by type so you can control
what you do and do not want to see while testing (Figure 7-18 ).
 
Search WWH ::




Custom Search