Game Development Reference
In-Depth Information
Figure 5-30. In Place setting set to Off in the Mixamo animation editor
In the same fashion, create, save, and download the Idle animation. In this case there is no In Place
setting option because the animation is of the zombie character standing in one place anyway. As
before, download these animations to your project's Assets ➤ Animations folder. Save your project.
Configure the Animations
You should now have Idle, walking, and walkingWithMotion animations for your zombie character in
the Animations folder. Since they are combined with the zombie_lowres model, their labels appear as
zombie_lowres@ animation name . Each of these will have to be configured before you use them. In
the Animations folder select zombie_lowres@walkingWithMotion.
In the Inspector, select the Rig tab (Figure 5-31 ). Just as you did with the zombie_running animation,
change Animation Type to Humanoid and Avatar Definition to Create From This Model.
Figure 5-31. Configure the animation Rig settings in the Inspector
 
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