Game Development Reference
In-Depth Information
While you will learn best practices like this for optimizing your game, you'll have to go to the
documentation of your target platform for more specific limitations. For example, to put their
recommendation into practical terms, Metaio also provides an excellent summary of performance
versus polygon count on multiple platforms (and multiple devices) for developers (Figure
5-6
).
Figure 5-6.
Performance vs. polygons for the Metaio augmented-reality SDK
If you are working with an artist who is creating a custom character, it is helpful for them to know if
there are specific polygon count limitations.
Bones
are used to control the movement of the character. They make up a
skeleton
or
joint
hierarchy
that defines how they move relative to each other, much like parent-child game objects.
Rigging
is the creation of this joint hierarchy (Figure
5-7
).
Figure 5-7.
Rig depicted in bright green