Game Development Reference
In-Depth Information
Summary
You've certainly come a long way in one chapter. Unity provided you with some common scripts
in the Standard Assets package as a starting point. You understand the structure of gameplay
and the life cycle of a game object from Awake() to Destroy() , and you got a little introduction to
optimization and code refactoring. The game player has appeared and interacted with your game.
You can create scripts and attach them to game objects, and you've picked up a few Unity classes
and functions to use on your game objects. In short—you are scripting!
The next chapter is all about adding action to the game, starting with simple game object
movements and continuing on to an introduction to Unity's Mecanim animation system. This is how
you put the “action” into “action-packed”!
 
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