Graphics Reference
In-Depth Information
>> x = rand(1,50);
y = rand(1,50);
z = peaks(6*x-3,6*x-3);
tri = delaunay(x,y);
trisurf(tri,x,y,z);
colormap copper
Figure 5-37.
Figure 5-38.
As you can see from the examples in this chapter, you have many options at your disposal to enhance or modify
your graphics to suit your needs.
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