HTML and CSS Reference
impressive. O3D allows you to load COLLADA 3D models created with Google
SketchUp (as well as other 3D packages).
The required code looks about as complex as straight WebGL code, so while this is
very powerful, you might want to look at some of the other libraries here first if you
are just starting out.
The author of the library, Paul Brunt, says this about GLGE:
The aim of GLGE is to mask the involved nature of WebGL from the web developer,
who can then spend his/her time creating richer content for the Web.
This is a high-level API that is still in development. Just like O3D, it has the ability to
load COLLADA models. Applications written with GLGE are created with a combi-
3D JS Library,” is similar to GLGE, but it seems to have a head start thanks to a larger
API and more support. This library also appears to be slanted toward games, as a real-
time strategy (RTS) and an arcade game are featured as its more prominent demos. The
library supports COLLADA models, and the code also appears very straightforward to
itself to the world. This library appears to be very similar to GLGE and C3DL, except
that the demos focus more on lighting, color, and textures than on games and appli-
cations. It also supports COLLADA models.
SceneJS ( http://scenejs.org/ ) is geared toward rendering 3D scenes built as COLLADA
JSON models in WebGL. You can also define and manipulate 3D scenes. Loading and
rendering the models is a straightforward process, and the results are quite impressive.
supports many commercial 3D formats. It has both collision detection and physics built
in. The demos are fast and are fun to play. This library appears to be centered around