HTML and CSS Reference
In-Depth Information
const GAME_STATE_PLAYER_WIN = 130;
const GAME_STATE_PLAYER_LOSE = 140;
const GAME_STATE_GAME_OVER = 150;
var currentGameState = 0;
var currentGameStateFunction = null;
//loading
var loadCount = 0;
var itemsToLoad = 1;
//keyPresses
var keyPressList = [];
var tileSheet;
var mapRows = 15;
var mapCols = 15;
//playfield
var playField = [];
var items = [];
var xMin = 0;
var xMax = 480;
var yMin = 0;
var yMax = 480;
//tiles
var playerTiles = [1,2,3,4,5,6,7,8];
var enemyTiles = [9,10,11,12,13,14,15,16];
var roadTile = 0;
var wallTile = 30;
var goalTile = 23;
var explodeTiles = [17,18,19,18,17];
var wallMax = 20;
var playerMax = 1;
var enemyMax = 20;
var goalMax = 1;
var enemyMoveCompleteCount=0;
//objects
var player = {};
var enemy = [];
var explosions = [];
//screens
var screenStarted = false;
var score = 0;
var enemyScore = 10;
var goalScore = 50;
var highScore = 0;
var chanceRandomEnemyMovement = 25;
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