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var extraShipAtEach = 10000;
var extraShipsEarned = 0;
var playerShips = 3;
//playfield
var xMin = 0;
var xMax = 400;
var yMin = 0;
var yMax = 400;
//score values
var bigRockScore = 50;
var medRockScore = 75;
var smlRockScore = 100;
var saucerScore = 300;
//rock scale constants
const ROCK_SCALE_LARGE = 1;
const ROCK_SCALE_MEDIUM = 2;
const ROCK_SCALE_SMALL = 3;
//create game objects and arrays
var player = {};
var rocks = [];
var saucers = [];
var playerMissiles = [];
var particles = [];
var saucerMissiles = [];
var particlePool = [];
var maxParticles = 200;
var newParticle;
var tempParticle;
//level specific
var levelRockMaxSpeedAdjust = 1;
var levelSaucerMax = 1;
var levelSaucerOccurrenceRate = 25;
var levelSaucerSpeed = 1;
var levelSaucerFireDelay = 300;
var levelSaucerFireRate = 30;
var levelSaucerMissileSpeed = 1;
//keyPresses
var keyPressList=[];
//tile sheets
var shipTiles;
var shipTiles2;
var saucerTiles;
var largeRockTiles;
var mediumRockTiles;
var smallRockTiles;
var particleTiles;
function itemLoaded(event) {
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