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//title screen
var titleStarted = false;
//gameover screen
var gameOverStarted = false;
//objects for game play
//game environment
var score = 0;
var level = 0;
var extraShipAtEach = 10000;
var extraShipsEarned = 0;
var playerShips = 3;
//playfield
var xMin = 0;
var xMax = 400;
var yMin = 0;
var yMax = 400;
//score values
var bigRockScore = 50;
var medRockScore = 75;
var smlRockScore = 100;
var saucerScore = 300;
//rock scale constants
const ROCK_SCALE_LARGE = 1;
const ROCK_SCALE_MEDIUM = 2;
const ROCK_SCALE_SMALL = 3;
//create game objects and arrays
var player = {};
var rocks = [];
var saucers = [];
var playerMissiles = [];
var particles = []
var saucerMissiles = [];
//level specific
var levelRockMaxSpeedAdjust = 1;
var levelSaucerMax = 1;
var levelSaucerOccurrenceRate = 25;
var levelSaucerSpeed = 1;
var levelSaucerFireDelay = 300;
var levelSaucerFireRate = 30;
var levelSaucerMissileSpeed = 1;
//keyPresses
var keyPressList = [];
function runGame(){
currentGameStateFunction();
}
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