HTML and CSS Reference
In-Depth Information
Using Paths to Draw the Game's Main Character
Paths offer us a very simple but powerful way to mimic the vector look of the classic
Asteroids game. We could use bitmap images for this purpose, but in this chapter we
are going to focus on creating our game in code with no external assets. Let's take a
look at the two frames of animation we will create for our player ship.
The static player ship (frame 1)
The main frame of the player ship will be drawn with paths on a 20×20 grid, as shown
in Figure 8-2 .
Figure 8-2. The player ship
Using the basic HTML file presented in Example 8-1 , we can simply swap the
drawScreen() function with the code in Example 8-2 to draw the ship.
Example 8-2. Drawing the player ship
function drawScreen() {
// draw background and text
context.fillStyle = '#000000';
context.fillRect(0, 0, 200, 200);
context.fillStyle = '#ffffff';
context.font = '20px _sans';
context.textBaseline = 'top';
context.fillText ("Player Ship - Static", 0, 180);
//drawShip
context.strokeStyle = '#ffffff';
context.beginPath();
context.moveTo(10,0);
context.lineTo(19,19);
context.lineTo(10,9);
context.moveTo(9,9);
context.lineTo(0,19);
context.lineTo(9,0);
context.stroke();
context.closePath();
}
 
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