HTML and CSS Reference
In-Depth Information
function drawScreen () {
//Background
context.fillStyle = '#ffffaa';
context.fillRect(0, 0, theCanvas.width, theCanvas.height);
//Box
context.strokeStyle = '#000000';
context.strokeRect(5, 5, theCanvas.width−10, theCanvas.height−10);
//video
context.drawImage(videoElement , 85, 30);
// Text
context.fillStyle = "#000000";
context.fillText ("Duration:" + videoElement.duration, 10 ,280);
context.fillText ("Current time:" + videoElement.currentTime, 260 ,280);
context.fillText ("Loop: " + videoElement.loop, 10 ,290);
context.fillText ("Autoplay: " + videoElement.autoplay, 100 ,290);
context.fillText ("Muted: " + videoElement.muted, 180 ,290);
context.fillText ("Controls: " + videoElement.controls, 260 ,290);
context.fillText ("Volume: " + videoElement.volume, 340 ,290);
}
var theCanvas = document.getElementById("canvasOne");
var context = theCanvas.getContext("2d");
videoElement.play();
setInterval(drawScreen, 33);
}
</script>
</head>
<body>
<div style="position: absolute; top: 50px; left: 50px;">
<canvas id="canvasOne" width="500" height="300">
Your browser does not support HTML5 Canvas.
</canvas>
</div>
</body>
</html>
You can see all the events and properties for the HTMLVideoElement at
http://www.w3.org/2010/05/video/mediaevents.html .
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