HTML and CSS Reference
We have shown you a plethora of examples for how you can use HTML5 Canvas to
animate objects using some basic principles of math and physics. However, we have
really only begun to scratch the surface of the multitude of ways you can use math and
physics in your applications. In the next couple chapters we will switch gears, discus-
sing audio and video, before we start applying many of the concepts we have learned
in this topic to a couple of in-depth game projects.