HTML and CSS Reference
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function canvasApp() {
if (!canvasSupport()) {
return;
}
function drawScreen () {
context.fillStyle = '#EEEEEE';
context.fillRect(0, 0, theCanvas.width, theCanvas.height);
//Box
context.strokeStyle = '#000000';
context.strokeRect(1, 1, theCanvas.width-2, theCanvas.height-2);
if (ball.y + ball.radius <= theCanvas.height) {
ball.velocityy += gravity;
} else {
ball.velocityx = 0;
ball.velocityy = 0;
ball.y = theCanvas.height - ball.radius;
}
ball.y += ball.velocityy;
ball.x += ball.velocityx;
context.fillStyle = "#000000";
context.beginPath();
context.arc(ball.x,ball.y,ball.radius,0,Math.PI*2,true);
context.closePath();
context.fill();
}
var speed = 4;
var gravity = .1;
var angle = 305;
var radians = angle * Math.PI/ 180;
var radius = 15;
var vx = Math.cos(radians) * speed;
var vy = Math.sin(radians) * speed;
theCanvas = document.getElementById("canvasOne");
context = theCanvas.getContext("2d");
var p1 = {x:20,y:theCanvas.width-radius};
var ball = {x:p1.x, y:p1.y, velocityx: vx, velocityy:vy, radius:radius};
setInterval(drawScreen, 33);
}
</script>
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