HTML and CSS Reference
In-Depth Information
<div style="position: absolute; top: 50px; left: 50px;">
<canvas id="canvasOne" width="500" height="500">
Your browser does not support HTML5 Canvas.
</canvas>
<form>
Canvas Width: <input type="range" id="canvasWidth"
min="0"
max="1000"
step="1"
value="500"/>
<br>
Canvas Height: <input type="range" id="canvasHeight"
min="0"
max="1000"
step="1"
value="500"/>
<br>
</form>
</div>
</body>
</html>
Multiple Balls Bouncing and Colliding
Now it's time to step it up again. Testing balls bouncing off walls is one thing, but what
about balls bouncing off one another? We will need to add some pretty intricate code
to handle this type of interaction.
Ball interactions in physics
For this example, we are going to create an elastic collision , which means that the total
kinetic energy of the objects is the same before and after the collision. This is known
as the law of conservation of momentum (Newton's third law). To do this, we will take
the x and y velocities of two colliding balls, and draw a “line of action” between their
centers. This is illustrated in Figure 5-8 , which has been adapted from Jobe Makar and
Ben Winiarczyk's Macromedia's Flash MX 2004 Game Design Demystified (Macrome-
dia Press). Then we will create new x and y velocities for each ball based on this angle
and the law of conservation of momentum.
To properly calculate conservation of momentum when balls collide on the canvas, we
need to add a new property: mass . Mass is the measurement of how much a ball (or any
object) resists any change in its velocity. Because collisions tend to change the velocity
of objects, this is an important addition to the ball objects we will use on the canvas.
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