HTML and CSS Reference
In-Depth Information
What's Next
We covered quite a lot in this chapter, evolving from simply loading images to animat-
ing and rotating them. We looked at using tile sheets and tile maps, and then we built
some useful applications with Canvas image functions and capabilities. In the first four
chapters, we covered most of what Canvas offers as a drawing surface. In the next six
chapters, we will cover some more advanced topics, such as applying 2D physics to
Canvas objects, integrating the HTML5 <video> and <audio> tags with the <canvas> tag,
creating games, and looking at some libraries and features that we can use to extend
the functionality of HTML5 Canvas, even creating applications for mobile devices.
Search WWH ::




Custom Search