HTML and CSS Reference
In-Depth Information
We also need to change the way we draw the background for the application in the
drawScreen() function so it supports a resized canvas. We do this by using the width
and height attributes of theCanvas to create our background and bounding box:
context.fillStyle = '#ffffaa';
context.fillRect(0, 0, theCanvas.width, theCanvas.height);
context.strokeStyle = '#000000';
context.strokeRect(5, 5, theCanvas.width−10, theCanvas.height−10);
Dynamically Scaling the Canvas
Besides resizing the canvas using theCanvas.width and theCanvas.height attributes, you
can also use CSS styles to change its scale. Unlike resizing, scaling takes the current
canvas bitmapped area and resamples it to fit into the size specified by the width and
height attributes of the CSS style. For example, to scale the canvas to a 400×400 area,
you might use this CSS style:
style = "width: 400px; height:400px"
To update the style.width and style.height properties of the canvas in Text Arranger,
we first create two more range controls in the HTML page:
Canvas Style Width: <input type="range" id="canvasStyleWidth"
Canvas Style Height:
<input type="range" id="canvasStyleHeight"
Next, we set the event handler for each range control. However, this time we are using
the same handler — canvasStyleSizeChanged() —for both:
formElement = document.getElementById("canvasStyleWidth");
formElement.addEventListener("change", canvasStyleSizeChanged, false);
formElement = document.getElementById("canvasStyleHeight");
formElement.addEventListener("change", canvasStyleSizeChanged, false);
In the event handler, we use the document.getElementById() method to get the values
from both range controls. We then create a string that represents the style we want to
set for the canvas:
"width:" + styleWidth.value + "px; height:" + styleHeight.value +"px;";
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