Game Development Reference
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2. Create 4 cylinders and position them at 1 on the y axis, so they sit on the top
of the ground plane. Now we need to distribute them uniformly around the origin.
For example, we can use the values of (2, 3.5), (-2, 3.5), (-2, -3.5), and (2, -3.5)
as the values of (x, z) position for the each one of these cylinders. Finally, scale
the cylinders to 0.5 on x and z axes to make them thinner. By completing this we
have successfully added the pillars of the arcs to the scene.
3. Now we need to add the two bars at the top of the arcs. These bars are two
cubes positioned at (0, 2, 3.5) and (0, 2, -3.5). To extend these cubes, scale them
to 6 on x axis and to 0.5 on both y and z axes.
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