Game Development Reference
In-Depth Information
1.1 Basic shapes and their properties
Inaddition to its capabilityof importing3D models from most known3D design software, Unity
provides us with a collection of game objects that represent basic 3D shapes. These shapes
include cube, sphere, plane, cylinder, and many others. These objects make it possible to
construct a basic scene and interact with it. Scene construction is done by simply adding a
number of these shapes and modifying their properties; such as position, rotation, and scale.
Once you add a new shape game object to the scene, it appears in the scene window and
the hierarchy. If you can't see the object in the scene, you can simply select it from the hier-
archy and then press F key on the keyboard while the mouse pointer is inside the scene
window.
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