Game Development Reference
In-Depth Information
Illustration 17: The scene we are going to use to implement the platformer input system
The purpose of using the background you see in Illustration 17 is to be able to see the camera
movement, specifically when we implement player character tracking function. Notice that
the scene extends horizontally along the x axis, while its depth along the z axis is a bit
smaller. The reason is obvious: platformer games depend mostly on horizontal movement.
You can build something simpler if you find this one tedious to construct yourself, even I
encourage you to try anyway; so you get more comfortable with scene construction details
such as adjustment of texture tiling values to cope with object scaling.
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