Game Development Reference
In-Depth Information
Just like what we have done with player's health, we need a visual representation of the num-
ber of lives the player has. The simplest way is through a textual representation. For this pur-
pose, we are going to use a new game object, which is 3D Text . This object can be placed
anywhere in the scene, and can render the given text as 3D characters that can be viewed
from different angles. However, for this example we need the text to be directly on front of
the camera.
Illustration 86 shows 3D Text properties as they appear in the inspector.
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