Game Development Reference
In-Depth Information
2
Handling User Input
Introduction
In this chapter we are going to learn about the first practical step towards building a com-
plete computer game, which is reading user input. Computer games, regardless of their
genre and mechanics, must have a form of user input; because interacting with the player
is crucial in any digital game. We are going to learn about different techniques of reading
and handling user input, and our focus will be on the scripts that react appropriately to this
input in the scene.
After completing this chapter, you are expected to:
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Read keyboard input
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Implement platformer games input system
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Read mouse input
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Implement mouse look and develop first person input system
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Implement third person input system
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Implement controls of car racing games
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Implement controls of flight simulation games
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