Game Development Reference
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a list of keys, and the state locked is not changed to false unless one of these keys matches
unlockKey . The question now is how to make use of these functions to make an ac-
tual sliding door? The answer is simple: we make another script that continuously calls
IsOpen() and IsClose() and consequently modifies the position of the door towards open
or close positions. This script is SlidingDoor shown in Listing 67.
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