Game Development Reference
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floatdist=
Vector3.Distance(
body.transform.position, explosionPos);
if(dist < explosionRadius){
body.SendMessage("Destruct", SendMessageOp-
tions.DontRequireReceiver);
body.AddExplosionForce( explo-
sionForce, //Explosion strength explosionPos,
//Explosion
position
explosionRadi-
us);//effective radius
}
Listing 57: A script that generates explosion force based on mouse click
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