Game Development Reference
In-Depth Information
1.6 Controlling objects properties
After we have constructed the scene and had an idea about how it is going to look like for
the player, it is time to do some programming. Programming scrips is a core element in game
development, since scripts define the behavior of game objects during play time. Let's begin
with script that has a simple function: displacement of the objects. Let's also take the camera
as the first object to add scripts to.
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