Game Development Reference
In-Depth Information
force is a momentum that is applied once, we can use the momentum formula p=mv
to compute the amount of the force we need to add to the rigid body of the object. This
formula is expressed in line 96. We call rigidbody.AddForce() at line 95, which is used to
add a force to the rigid body. After adding the appropriate jump force, we reset jump flag
to false .
Now we need a script to read the input from the player and call the functions of the character
to control it. This script is FPSInput shown in Listing 48.
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