Game Development Reference
In-Depth Information
Illustration 41: Light switch trigger completely configured
Illustration 41 shows that the trigger has two states. The first state sends two messages
when activated: SwitchOn message to ControllableLight , and Flip message to LightSwitch .
ControllableLight is the light game object that has the script LightControl , and LightControl
is the switch object itself. This means that the trigger sends Flip message to itself. The
second state also sends two messages when activated. The difference is the message it
sends to the light, which is SwitchOff this time. At the beginning, the light is switched on,
therefore we set currentState to 0, which is the first state. To complete the functionality,
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