Graphics Reference
In-Depth Information
FIGURE 5-2
Center Anchor Point
LISTING 5-5
Updated Anchor Point
CGRect workFrame = [layer bounds ];
workFrame. origin . x = workFrame. size . width / 4;
workFrame. origin . y = workFrame. size . height / 4;
workFrame. size . width /= 2;
workFrame. size . height /= 2;
[workLayer setAnchorPoint:CGPointMake(0, 0)];
[ workLayer setFrame :workFrame];
[layer addSublayer : workLayer ];
In Listing 5-5, we added the line [workLayer setAnchorPoint:CGPointMake(0, 0)]; . This
relocates the anchor point to the lower-left corner of the layer. When the scale transform
is run, you can see that the layer appears to shrink to the lower-left corner, as shown in
Figure 5-3.
By combining transforms along with anchor point manipulation, you can produce some
interesting results. For example, we could cause the layer to rotate along the z -axis with a
single corner remaining stationary. By moving the anchor point to the desired corner and
rotating only along the z -axis, the layer appears to rotate as if it were attached to some
object. If we then placed another layer that matches that same corner, it would be a very
convincing effect.
 
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