Graphics Reference
In-Depth Information
[Lehtinen and Kautz 03] Jaakko Lehtinen and Jan Kautz. “Matrix Radiance Transfer.” In
Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D , pp. 59-64.
New York: ACM Press, 2003.
[Lehtinen 07] Jaakko Lehtinen. “A Framework for Precomputed and Captured Light
Transport.” ACM Trans. Graph. 26:4 (2007), 13.
[Leighton 94] T. Leighton. The Acoustic Bubble . San Diego, CA: Academic Press, 1994.
[Leung and Malik 01] Thomas Leung and Jitendra Malik. “Representing and Recogniz-
ing the Visual Appearance of Materials using Three-dimensional Textons.” Int. J.
Comput. Vision 43:1 (2001), 29-44. Available online ( http://dx.doi.org/10.1023/A:
1011126920638 ).
[Levoy and Hanrahan 96] Marc Levoy and Pat Hanrahan. “Light Field Rendering.” In
Proceedings of SIGGRAPH '96: Computer Graphics Proceedings, Annual Con-
ference Series , edited by Holly Rushmeier, pp. 31-42. Reading, MA: Addison-
Wesley,1996.
[Levoy 88] Marc Levoy. “Display of Surfaces from Volume Data.” IEEE Comput. Graph.
Appl. 8:3 (1988), 29-37.
[Liang et al. 08] Chia-Kai Liang, Tai-Hsu Lin, Bing-Yi Wong, Chi Liu, and Homer H.
Chen. “Programmable Aperture Photography: Multiplexed Light Field Acquisition.”
Proc. SIGGRAPH '08, Transactions on Graphics 27:3 (2008), 1-10.
[Lippmann 08] M. G. Lippmann. “Epreuves reversible donnant la sensation du relief.”
Journal de Physique Theorique et Appliquee 7:1 (1908), 821-825.
[Liu et al. 01] Xinguo Liu, Yizhou Yu, and Heung-Yeung Shum. “Synthesizing Bidirec-
tional Texture Functions for Real-World Surfaces.” In Proceedings of SIGGRAPH
2001, Computer Graphics Proceedings, Annual Conference Series , edited by E. Fi-
ume, pp. 97-106, Reading, MA: Addison-Wesley, 2001.
[Liu et al. 04] Xinguo Liu, Peter-Pike Sloan, Heung-Yeung Shum, and John Snyder. “All-
Frequency Precomputed Radiance Transfer for Glossy Objects.” In Rendering Tech-
niques 2004: Eurographics Symposium on Rendering, Norrkoping, Sweden, June
21-23, 2004 , edited by Alexander Keller and Henrik Wann Jensen, pp. 337-344.
Aire-La-Ville, Switzerland: Eurographics Association, 2004.
[Lokovic and Veach 00] Tom Lokovic and Eric Veach. “Deep Shadow Maps.” In Pro-
ceedings of SIGGRAPH 2000, Computer Graphics Proceedings, Annual Conference
Series , edited by Kurt Akeley, pp. 385-392, Reading, MA: Addison-Wesley, 2000.
[Lorensen and Cline 87] William E. Lorensen and Harvey E. Cline. “Marching Cubes:
A High Resolution 3D Surface Construction Algorithm.” Proc. SIGGRAPH '87,
Computer Graphics 21:4 (1987), 163-169.
[Lucas 77] George Lucas. Star Wars . VFX: Industrial Light & Magic. 1977.
[Lucas 02] George Lucas. Star Wars: Episode II: Attack of the Clones . VFX: Industrial
Light & Magic. 2002.
[Lucas 05] George Lucas. Star Wars: Episode III: Revenge of the Sith . 2005. VFX:
Industrial Light & Magic et al. 2005.
Search WWH ::




Custom Search