Graphics Reference
In-Depth Information
Figure 10.24 Displacement basis vectors (deformation modes).
(From [James and Fatahalian 03]
c
2003 ACM, Inc. Included here by permission.)
Σ u , the columns of the product
by
q u
= Σ u V u =
q u
q u ···
Q u
Σ u V u , each column of
are thereby truncated to k components. Because A u
U u
q u . The matrix A u is thus approximated with
the linear combination of Nk -dimensional basis vectors
u j
U u
A u can be approximated by
q u ,whichis
a reduction from the 3 M -dimensional vectors in the columns of A u . The vectors
q u ,
q u ,...,
q u are the reduced shape coordinates , and correspond to representative points in
the deformation model.
The basis vectors correspond to the representative deformed shapes. Fig-
ure 10.24 illustrates three poses of a dinosaur model corresponding to three basis
vectors. In the above approximation, every possible shape generated in the de-
formation can be approximated by a linear combination of these representative
shapes. The basis vectors are constant; only the weight changes along the time.
Therefore, a coefficient vector q u can be thought as a reduced shape coordinate ,
the computation of the dynamic precomputation or run-time simulation can thus
be performed using q u instead of a displacement field vector.
10.3.4 Appearance Model
Once the reduced dynamical system has been constructed, the precomputation
of an appearance model is performed using a low-dimensional approximation to
the diffuse radiance transfer under low-frequency lighting. Precomputed radiance
transfer can be used for this purpose, but doing so directly is too costly, as it
requires a separate precomputation for every possible state. In general, the ef-
fects of diffuse global illumination under low-frequency lighting do not change
notably unless the shape changes dramatically. Therefore the appearance model
is reduced in a manner similar to the reduction of the deformation model: a set
of representative appearance states is selected, on which the radiance transfer is
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