Graphics Reference
In-Depth Information
37 TensorTextures bases of the coins image
ensemble. (From [Vasilescu and Terzopoulos 04] c
230400
×
21
×
Figure 9.23 A partial visualization of the T ∈ R
2004 ACM, Inc. Included here by
permission.)
Z
where
is the core tensor in the M -mode SVD above, and U x is the texel mode
matrix. Figure 9.23 illustrates part of
T
for the tensor illustrated in Figure 9.20.
A more efficient way of computing the TensorTextures basis is
T = D × L U L × V U V .
(9.15)
In order to create a compact multilinear BTF model, U L , U V and
are dimen-
sionally reduced by truncation and optimized using an alternating least squares
algorithm.
As is illustrated in Figure 9.24, the TensorTextures basis can be used as a
generative model to synthesize textures according to the expression
T
d new
L l new ×
v new ,
= T ×
(9.16)
V
Figure 9.24 TensorTextures texture synthesis. The lower left image is rendered by modulating each
of the TensorTextures basis vectors with the coefficients in the view coefficient vector
v T
=[ v 1 v 2 v 3 ... ] and illumination coefficient vector l T
=[ l 1 l 2 l 3 ... ] . (From [Vasilescu
and Terzopoulos 04] c
2004 ACM, Inc. Included here by permission.)
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