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Φ
Light source
(Normal direction)
θ
r
dA cos θ
dA
dA
x
d Φ =
Φ
x
4 πr 2
dA
(a)
(b)
Figure 1.2
Irradiance caused by a light source. (a) The flux at a distance r from the source is spread
out over a sphere of radius r . (b) When the flux hits a surface at an angle, the differential
surface area dA gets the flux of a smaller differential area on the sphere: the irradiance is
reduced by the cosine of the angle of incidence.
per area, the irradiance at the area. The irradiance E
at a point x on a surface
is the differential flux on a differential area dA at x divided by that area:
(
x
)
d
dA ,
E
(
x
)=
(1.2)
where dA is perpendicular to the surface normal direction at x , i.e., is parallel to
the surface at x . Irradiance is thus a measure of the radiant energy per area per
time. The function E
is formalized as a function of surface position; it is the
limit of the flux in a small region containing x divided by the area of the region,
as the region shrinks uniformly to x . Irradiance is also known as flux density ,asit
measures the local density of flux at the surface point.
Radiant emission of a sufficiently small light source can be regarded as a col-
lection of expanding concentric spheres centered at the light source, each having
constant flux
(
x
)
. When one of these spheres hits a surface point x , its radius r is
the distance from x to the source ( Figure 1.2(a) ) . If the light source lies directly
above the surface, i.e., in the direction of the surface normal, then the differen-
tial flux d
Φ
Φ
incident on the differential area dA at x is the total flux
Φ
times the
r 2 . The irradiance at x is
/
fraction of the sphere area that hits dA ,whichis dA
4
π
therefore
dA
4
Φ
dA =
d
dA =
Φ
r 2
π
E
(
x
)=
r 2 ,
(1.3)
4
π
which is the familiar inverse square law of illumination.
Of course, light sources do not generally lie directly above the illuminated
surface; the incident flux sphere usually hits the surface at an angle
θ
. In this case
 
 
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